Showing posts with label arkham horror. Show all posts
Showing posts with label arkham horror. Show all posts

Saturday, May 21, 2016

Arkham Horror and Bathtubs of D6


Matt Miller 
In Arkham, extra dice is always better. Every die in Arkham adds +1/3. But Arkham does a very nice job of limiting the dice you can add through the use of 'hands'. You only get two, and you you an only use two hands worth of spells/weapons* in a single attack.  In Arkham, things which do add piles of dice (withering, etc) also require a roll to activate, and include an additional cost. 
I recall some game that played with d10s. It made doing the mental math easy...but I think it was based on the ShadowRun style 'bathtubs of D6', where only a 1 counts as a success...which makes it worse than ShadowRun. ShadowRun, a 6d6 makes a success very likely. With a d10 system, you need 10d10. Making it a 1 or a 2 on a D10 doesn't alter it that much: 1/5 chance, vs a 1/6 on a d6--not worth the extra dice required. 
**Recalls to me, before the 'Christmas Tree' twinking out, there was a rule that players could only have one magic item.

Arkham Horror Math

Playing a great deal of Arkham Horror, which has a 1/3 success rate for dice; just came across the math for predicting count of successes, given X dice, an a X success rate. Begs to be used for an RPG.

Arkham Horror Mechanics

Matt Miller 

I've been playing a great deal of Arkham Horror, where a 5 or 6 on a d6 count as a success. Rolling 8 or 9 dice, it takes a bit to pick out successes. But estimating how likely something is to succeed is easy; every dice you roll gives you 1/3 of a success. Which makes it tempting to adapt as a base mechanic for an RPG. But I'd like more than two ways (1) Extra dice, 2) Extra success) to affect a players roll.

Matt Miller 
Arkham has a mechanic which asks you to roll a success. Mentally, it's hard to imagine how that affects the outcome, as it is deeply unintuitive. In effect, it squares your chances. If you roll 1 dice, your chance is 1 in 9 (1/3*1/3). But if you roll 2 dice...I become confused. The probabilities get wonky. Chance of getting 1 success, on X dice, squared, is the match. X*(1/3)^2...I think. If I have 5 dice, the chances of getting 1 success, twice, is not the same as the chance of getting 2 successes on 10 dice; the first is harder.