Sunday, February 21, 2016

Class Tropes

I started with a series of tropes:

  • "Rough start": Orphaned, abandoned, enslaved, grew up in a slum, kidnapped
  • "Extreme Training": "All we did was train. For years".
  • "Martial Elite": Part of a military caste, with associated training, wealth and privilege.
  • "Cloistered": Hidden from broader society and humanity; by distance or secrecy
  • "Esoteric Arts": Fantastic and Fantasy skills from myth and legend
  • "Hierarchy": You take order from above; divine or imperial. 
  • "Jack of All Trades": Little bit of everything, bonus to all skills.
  • "Armed & Armored": Fighting is what you do;


TROPES BY CLASS

  • Berserker: Rough Start, Extreme Training, Armed&Armored
  • Templar: Cloistered, Obedience, Rough start, Armed&Armored
  • Priest: Esoteric Arts, Obedience
  • Soldier: Jack of all Trades, Armed&Armored
  • Knight/Samurai: Military Elite, Hierarchy, Armed&Armored
  • Mystic: Rough Start, Extreme Training, Cloistered
  • Champion: Cloistered, Esoteric Arts, Hierarchy, Armed&Armored
  • Assassin/Ninja: Military Elite, Extreme Training, Cloistered
  • Criminal: Rough Start, Cloistered, Hierarchy
  • Rogue: Rough Start, Jack of All Trades
  • Sorcerer: Esoteric Arts, Cloistered, Military Elite
  • Warlock: Esoteric Arts, Rough Start, Armed&Armored
  • Wizard: Esoteric Arts, Extreme Training, Cloistered
DnD Class Analogues

  • Barbarian-->'Berserker' (Rage: Temporary HP, Bonus Damage, Immunity)
  • Cleric-->'Templar'/Sohei/Monk (Exotic Weapons, Shield-Brother, Demon-Hunter?)
  • Cleric-->'Priest'/Shaman (Favor for spells, Lay on Hands)
  • Fighter-->'Soldier'/Guard/Mercenary/Bandit (More skills, more general)
  • Fighter-->'Knight'/Samurai (Specialty fighting, Armor or Bow, Resources)
  • Monk-->'Mystic'/Shugenja/Hermit (Martial Arts, Chi)
  • Paladin-->'Champion'/Avatar/"Extra measure of Grace, Extra Measure of Duty" (Smite, Favored Enemy, Immunity, Track?)
  • Rogue--> 'Assassin'/Ninja (Breaking & Entering, Vital strike, Poisson, Ambush, Dark-fighting)
  • Rogue--> 'Criminal': Yakuza/Triad/Mafioso/Thieves Guild/Jhereg (Burglar, Pick-pocket, etc).
  • Rogue--> 'Rogue'/Minstrel, "World owes me a living", (Gambling, Trickery, Charisma,)
  • Sorcerer-->'Sorcerer' (Bloodline, Channeling, MP)
  • Warlock-->'Warlock' (Darkpact, Powers, Evocations, Accursed, Dark Knight?)
  • Wizard--> 'Wizard' (Spellcraft check vs spell DC)


I pitched a few classes out as suitable only for tribal/demi-human societies

  • Bard-->NULL
  • Druid-->NULL
  • Ranger--> NULL

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