Matt Miller
I found Richard A. Bartle's manuscript entitled "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS" to be a very worthwhile read. MUD's are closer to Table-Top RPGs than to MMO-RPGs, which makes the analysis of player types especially relevant. It also highlights what makes DnD both irritating and so enduring: While preferable to few, it is acceptable to many. And when trying to get a group together to play, that's a big factor.
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