Hence, the need for combat actions. It makes combat more than two stacks of HP chipping away at each other. And it removes the need to optimize your character to do that. I'm not saying there isn't a place for that style of play, of competitive optimization...just not a good table-top game. It throws away the primary advantage of playing with a live GM instead of an AI: You have a referee who can decide the outcome of events that transgress the rules, or which are outside the rules.
The RPG Brain Trust group on Facebook is proving amazing, with a lot of quality material in the comments. Rather than let them languish, I'm going to repost some of the choicest ones here.
Saturday, May 21, 2016
Combat actions
Matt Miller
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